CS6620 Project 6 - Space Partitioning

Model madness revisited with BVH, Bounce Count: 16, 512 samples per pixel (Time to RayCast: 4 hours, 27 minutes and 33 secs)

The scene makes use of the Stanford Dragon (1,132,830 tris), Happy Buddha (1,087,716 tris), Armadillo (345,944 tris) and Bunny (69,451 tris) from the Stanford 3D Scanning Repository and the ordered polymesh version of Killeroo (46,000 tris).

Steam Bike with BVH, Bounce Count: 16, 512 samples per pixel (Time to RayCast: 1 hour, 11 minutes and 25secs)

Cornell Box Scene with BVH, Bounce Count: 16, 512 samples per pixel (Time to RayCast: 3 minutes and 25secs)

Stanford Bunny with BVH, Bounce Count: 16, 512 samples per pixel (Time to RayCast: 1 hour, 56 minutes and 8secs)

Image illustrating Bounding Volume Hierarchy

Hardware Information:

MacBook Air (11-inch, Early 2015)

CPU: 1.6 GHz Intel Core i5, 16 threads
RAM: 4 GB 1600 MHz DDR3
Intel HD Graphics 6000 1536 MB

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